Divine Summon (7th-Level)

Conjuration (Yeoizard, Wizard, Warlock, Cleric, Paladin)

Casting time: 1 action, ritual (10 minutes)

Range/Area: 30 feet (sphere)

Components: V, S, M (one Learning Device worth at least 100 gp)

Duration: concentration, up to 1 hour 40 minutes

When Divine Summon is cast, often for the purposes of educating Luddite students that resist Yeo's holy power, a thunderous quaking fills the earth, forcing all creatures in a 30 ft. radius sphere that is in contact with the ground to make a Constitution save for every turn of the caster while the spell is still in effect, dealing 10 (1d10+5) force damage on a failure and half the damage on a success. One Mr Pang (CR 8) is also summoned to dispense great justice in the name of The Lord, and is friendly towards Yeo and creatures that ally with Yeo. The summoned Mr Pang disappears to the Pang Realm when his hit points reach 0, when the spell is ended on a bonus action, or when the concentration ends. This spell has an added de-buffing ability that diminishes the functionality of a creature's moral compass in a 30 ft radius from him in all directions, causing all creatures in that range unfriendly towards Mr Yeo to have disadvantage on all Wisdom checks. However, this spell cannot be cast again until after a long rest.

Divine Summon can also be cast as a ritual.