Pools of Genuine Energy

The Pools of Genuine energy are the manifestations of Mr Yeo's overflowing divine power. The "liquid" in these pools are actually raw divine energy from Mr Yeo that has collected and condensed into a quasi-liquid state. These pools sporadically populate the land in the Pang Realm, each acre having 3 (1d4+1) Pools of Genuine Energy. These genuine energy in these pools come in three grades: Collection-grade, Coalescing-grade and Congealment-grade.

Collection-Grade
Collection-grade genuine energy is formed when the amount of divine power concentrated in one area goes over the transition point. The amount of raw energy in collection-grade genuine energy is just enough for it to remain in the quasi-liquid state, and as such, is the lowest concentration out of the three grades. Collection-grade genuine energy has a green color and appears translucent. The quasi-liquid emits a bright green light, which shines bright light for 5 feet and dim light for 15 feet. Upon contact, one would feel a slight tingle, but no more. Upon consumption, one would gain 4 (1d8) temporary hit points.

Coalescing-Grade
Coalescing-grade genuine energy is formed when more energy coalesces with collection-grade genuine energy. The amount of raw energy in coalescing-grade genuine energy is not of a magnificent magnitude, but is potent enough to damage smaller creatures. Coalescing-grade genuine energy has a blue color and appears translucent. The quasi-liquid emits a bright blue light, which shines bright light for 10 feet and dim light for 20 feet. Upon contact, one feels a sharp zap, but no actual damage is done. Upon consumption, one gains the Electrified condition for 10 minutes, but has to make a Constitution save (DC 11), taking 7 (2d6) lightning damage on a failure, or no damage on a success.

Congealment-Grade
Congealment-grade genuine energy is the pinnacle of the three coalescing-grade genuine energy. It is formed when coalescing-grade genuine energy is of a high enough concentration and starts to solidify after a period of time (hence the name). The amount of raw energy in congealment-grade genuine energy is of a high concentration that it is potent enough to explode with an average force of 4000 sticks of dynamite (or a tonne of TNT, or 4 Gigajoules). Congealment-grade genuine energy is golden in color and appears opaque and metallic, and is solid. The crystal emits bright, radiant, golden light, shining bright light for 15 feet and dim light for 30 feet. Upon contact, one feels a stinging pain and takes 16 (3d10) radiant damage. Any creature within 2 feet of the crystal is Blinded for as long as the creature is in range, and for 5 minutes after the creature goes out of range. Upon consumption, the consumer feels intense pain that lasts for 5 minutes, and is Incapacitated for that duration. The consumer must make a Constitution save (DC 18), taking 29 (4d12+3) radiant damage on a failure or half the damage on a success. The consumer gains the Energised and Electrified condition for 15 minutes, and any melee attacks it makes in that duration is magical and deals an extra 3 (1d6) radiant damage. For that duration, the consumer is immune to radiant damage and has resistance to non-magical attacks.

Upgrading Genuine Energy
Collecting 16 ounces of any grade of genuine energy below coalescing and congealment will form 3 ounces of the next grade of genuine energy. When coalescing-grade genuine energy forms congealment-grade genuine energy, there is a 25% chance that it will fail and form 3 ounces of coalescing-grade genuine energy (roll a 1d4). However, for the upgrading process to start, one must compress the collected liquid (e.g. through the use of the Enlarge/Reduce spell).