Nascent Sentinels

Nascent Sentinels are constructs that live in the Pang Realm. They have been tasked by the Living Tribunal with the job of bringing back artefacts from other planes and realms. Nascent Sentinels were originally lifeless constructs belonging to the Githyanki, but after aiding the Living Tribunal in the Great Invasion, were given the gift of life, transforming into the Nascent Sentinels that they are now.

Nascent Sentinels have three distinct types: Green, Gold and Obsidian. These distinctions are a result of the Nascent Sentinels receiving different amounts of Mr Yeo's divine power, which is proportionate to their contributions in the Great Invasion.

General Details
Medium Construct, Unaligned
 * Armour Class: 14 (natural armour)
 * Hit points: 16 (3d8 + 3)
 * Speed: 20 ft.

General Stats

 * Strength: 9 (-1)
 * Dexterity: 6 (-2)
 * Constitution: 12 (+1)
 * Intelligence: 10 (+0)
 * Wisdom: 10 (+0)
 * Charisma: 2 (-4)

Misc. Stats

 * Saving Throws: Con +3
 * Skills: Insight +2
 * Damage Immunities: psychic, poison
 * Condition Immunities: charmed
 * Senses: passive perception 10
 * Languages: Common
 * Challenge: 1/8

Abilities
'''Unwavering Faith. '''Melee attacks that the Green Nascent Sentinel makes has a +2 bonus.

Actions
Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

General Details
Medium Construct, Unaligned
 * Armour Class: 16 (natural armour)
 * Hit points: 45 (7d8 + 14)
 * Speed: 20 ft.

General Stats

 * Strength: 12 (+1)
 * Dexterity: 8 (-1)
 * Constitution: 14 (+2)
 * Intelligence: 11(+0)
 * Wisdom: 11 (+0)
 * Charisma: 4 (-3)

Misc. Stats

 * Saving Throws: Con +4
 * Skills: Insight +2, Perception +2
 * Damage Immunities: psychic, poison
 * Condition Immunities: charmed
 * Senses: passive perception 12
 * Languages: Common
 * Challenge: 2

Abilities
'''Unwavering Faith. '''Melee attacks that the Green Nascent Sentinel makes has a +2 bonus.

Actions
'''Multiattack. '''The Gold Nascent Sentinel makes two attacks which are a combination of Strike attacks and Pulse attacks.

Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

'''Pulse. 'Ranged Weapon Attack:'' +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) force damage.

General Details
Large Construct, Unaligned
 * Armour Class: 17 (natural armour)
 * Hit points: 102 (12d10 + 36)
 * Speed: 30 ft.

General Stats

 * Strength: 15 (+2)
 * Dexterity: 11 (+0)
 * Constitution: 16 (+3)
 * Intelligence: 13 (+1)
 * Wisdom: 13 (+1)
 * Charisma: 8 (-1)

Misc. Stats

 * Saving Throws: Con +6, Str +5
 * Skills: Insight +4, Perception +4
 * Damage Resistances: bludgeoning, piercing, slashing, fire, cold, lightning
 * Damage Immunities: psychic, poison
 * Condition Immunities: charmed
 * Senses: passive perception 14
 * Languages: Common
 * Challenge: 6

Abilities
'''Unwavering Faith. '''Melee attacks that the Green Nascent Sentinel makes has a +2 bonus.

Actions
Stomp (Recharge 5-6). The Obsidian Nascent Sentinel stomps on the ground, sending ripples through the ground, forcing all hostile creatures in a 15 feet radius to make a Constitution save (DC 14), taking 18 (4d8) bludgeoning damage and being knocked prone on a failure or taking half the damage without being knocked prone on a success.

'''Multiattack. '''The Obsidian Nascent Sentinel makes three attacks which are a combination of Obsidian Strike attacks and Dazzling Pulse attacks.

Obsidian Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d4 + 4) bludgeoning damage. Target creature must make a Strength save (DC 14) or be knocked prone.

Dazzling '''Pulse. 'Ranged Weapon Attack:'' +5 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) force damage and 6 (1d8 + 2) radiant damage. Target creature must make a Constitution save (DC 14) or be Blinded for the next 1 minute.

Reactions
'''Obsidian Shield. '''The Obsidian Nascent Sentinel can use 15 hit points to increase its Armor Class by 5.