Consecration (9th-Level)

Conjuration (Yeoizard, Wizard, Sorcerer, Paladin, Cleric)

Casting time: 1 action

Range/Area: sight

Components: V, S

Duration: concentration, up to 1 minute

The caster channels pure divine energy from Mr Yeo and summons a holy storm of angel-yellow clouds with a golden sheen that gather above the caster in a radius of 360 ft. All hostile, Evil creatures or enemies of Mr Yeo must make a Constitution save, taking 11 (2d10) radiant damage and being blinded for 5 minutes on a failure or taking half the damage without the blinded effect on a success. All targeted creatures are frightened for the duration of the spell.

Each round that the spell is maintained, the storm incurs additional manifestations of Mr Yeo's wrath.

At the end of the spell (regardless of whether the spell had completed all 10 rounds), the caster takes 33 (6d10) radiant damage and gains three levels of exhaustion.

Round 2
Purifying rain seeded with divine energy falls from the storm clouds. Each creature (hostile, Evil or an enemy of Mr Yeo) takes 9 (2d8) radiant damage. If the creature is Evil, undead, aberration, fiend, monstrosity or ooze, it takes double the damage. Affected creatures must make a Constitution save or be unable to make magical attacks or cast spells for the remainder of the duration of the spell.

Round 3
Four bolts of holy lightning strike four target creatures in range. A struck creature must make a Dexterity saving throw, taking 31 (9d6) lightning damage and 5 (1d10) radiant damage and having vulnerability to all attacks until their next turn on a failure, or take half the damage without the vulnerability on a success.

Round 4
Bolts of pure divine energy rain down from the cloud, causing all targeted creatures in range to take 7 (2d6) radiant damage. Targeted creatures must make a Constitution save, and are knocked prone and drop all held items on a failure.

Round 5-10
Divine lights of purification illuminate the field like floodlights. All targeted creatures are blinded while the spell is still in effect. Targeted creatures are unable to make ranged weapon attacks, and are unable to concentrate on spells. Persistent magical spells affecting the area in range (such as Darkness, Fog Cloud, etc.) are dispelled. No Necromancy spells can be cast. Each targeted creature takes 4 (1d8) radiant damage.